Converting DMGs to r/w
Tuesday, April 13th, 2010
Here is a basic walk-through on how to convert a Mac DMG file from read only format to a read/write format.

Here is a basic walk-through on how to convert a Mac DMG file from read only format to a read/write format.
That’s right, I’ve got my first product in the shops… Actually on shelves! In an Apple store of all stores! Exciting times
As mentioned in my last post, for some time now I’ve had a new design in mind for this site. It’s current state has been around since around September ’08, so I’m itching for a change. The current design was devised in an attempt to create a stylish, professional looking frame for displaying my work. I was looking to better my career at the time and was determined to have a fully functional online portfolio in a finished state (for the first time since my university project, Design by BlueCow). The gradients were intended to draw the eye toward the content, whilst the grey colour scheme was to allow the coloured images of my work speak the loudest, helping the information hierarchy – and a bit of colour on a grey canvas always looks good and grabs attention.

Many many months, a few haircuts, and a new job later, I’m back! Yes, I’ve been a busy boy… And what better day to start getting back into my blogging habit than the strangest day of 2010 – 110110, which has a lovely binary ring to it. Strangest until October 10th anyway. (Not that I had built up much of a habit, but I was working on it
)
I spent a lot of 2009 wishing to work for people I liked, creating work that I was proud of. I was searching for an opportunity to design, be creative, and develop my skill. I was lucky enough to get this opportunity! Since late September ’09 I have been working as the principle print designer at Mac games publisher, Feral Interactive. In this role I am now responsible for the design and artworking of all printed items and the odd digital/web work. This includes corporate and consumer marketing pieces, e-newsletters, sales brochures, DVD labels, sleeves and boxes, disk icons, folder backgrounds and the occasional in-game graphic or screen. If you’re an owner of the recently released BioShock port, or are a fan of MacFormat, then you may have seen some of my work already. I’m thoroughly looking forward to the release of the first title I’ve been involved heavily with, Rome: Total War – it will be a real thrill to see a product I’ve worked on ‘in the wild’, so to speak.
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